Portable Gaming Falls to App Store And Google Play In Game Spending During 2013

App Annie’s 2013 report claims the App Store and Google Play surpassed game spending for portable gaming devices.

By the end of Q4 of 2012 the amount spent by consumers for portable games was more than the amount spent in the App Store and Google Play. However, by the end of Q2 in 2013, Google Play alone surpassed spending on portable games. Despite the growth of portable games in Q3, mobile game were not able to make up the difference.

ioS graph

 

For portable games, these figures included both digital and packaged game sales. The figures also exclude add revenue.

The report also brought up some other interesting figures:

– Of all game app revenue, freemium based game models grew from 86% to 93%  with Puzzles and Dragons being the leading freemium title followed by Candy Crush Saga and Clash of Clans.

– Candy Crush was the worlds most downloaded app game.

– EA had the most downloaded game apps followed by Gameloft, Rovio, and King.

– In October 2013,  Japan surpassed the US as the country with the most app downloading activity.

Source: <a href=”http://www.mcvuk.com/news/read/app-store-and-google-play-games-spend-overtook-portable-gaming-in-2013/0127423″> MCV </a>

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Author: Zachary Honey View all posts by
Zachary Honey is a Blast staff writer and editor of App Blaster. Check out his website and don't forget to follow and send your love/hate on Twitter.

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